‘Crimson Desert’, a maximalist fantasy

In this age of cultural overabundance, it is very complicated to finish a specific game around your character expectation levels years. This is doubly true for anyone who is not part of a France that is stable in the collective imagination.

This is why the Koreans achieved such a commendable result Pearl Abyssa studio virtually unknown in the West that only recently launched a multiplayer game Black Desert Online en in Korea. From the presentation Crimson desert in the 2020 finals, they managed to keep the interest going by showcasing large parts of the table game in a plethora of events and using both elements Zeldaas day Red Dead Redemption y Assassin’s Creed to prove the definitive open world game. Did they manage to resist contact with reality?

Kilff is part of the Greymanes, a faction of extraordinary warriors who ensure order and stability in the unruly lands of Pailune. One night Sufren emboscada Black bears, rescued by the leader of the tyrannical Myurdin, who drove them to the four winds and personally executed Kliff and brought them to the river.

Through a mystical excursion into the Abyss, islands that float in the sky and hide the secrets of an advanced civilization among extraños technological mechanisms, the warrior is resurrected in Hernando, a king in relative peace in the south of the continent. Thanks to the local nobles, he opened a new camp where he could reunite his soldiers and regain his strength to return the coup to Myurdin and reclaim Pailune. But make sure the conflict is in place game ajedrez more complete, from which the war soldiers worked to set the entire continent on fire.

The first few hours Crimson Desert to embody what happened the best welcome imaginable in the game of these characteristics from which you have registries. Nothing seems to make the slightest sense and everything happens arbitrarily, without further explanation.

Kliff dies and is resurrected, converses with deities on the celestial plane, gains the ability to fly, see images of the past, and manipulate his surroundings with mystical powers, and at no point does he fail to question anything or just marvel at what appears before his eyes. I accept it all as it was on a daily basis, completing objectives without tones and gaining skills at cruise speed.

Furthermore, it is clear that the study would maximally embody the player before he could move to the Pywel continent without restriction, but the result is a significant disadvantage, a barrier to entry that he must overcome as before entering the subject. Yes, what we hope for on the other side an experience like no other.

Image of 'Crimson Desert'

Image of ‘Crimson Desert’

Crimson desert it is obviously oversized. We are dealing with different mechanics and consequently the control concept is very, very challenging. On PlayStation 5’s DualSense, like the other buttons, repetitive combinations often prevent you from going one step higher.

The whole world is overwhelming. Most of the faces in contention (bandidos, mercenaries, nobles, sects, etc.), five humans and six rulers/kings in a gigantic 82 square kilometer open world, most of the highland islands, and all of the hidden relics. Su mere existence desafía la razón. Toma lent elements of new ones Zelda (possibility to scale everything, performance, aircraft), Red Dead Redemption 2 (controls, mini-games, way of interacting with the world) y Assassin’s Creed Valhalla (settlement management, enemy camps, epic scale) to then bring a deeply playful sense of personal expression out of your own things.

Kliff is a force of nature. A mythological raigambre demigod capable of dancing alone on the battlefield. Once again, we delve into his full range of abilities, and the impressive arsenal that is collected around the world is transformed into an unstoppable hurricaneremoving stains from enemies as found in the grass.

Some battles of the main plot are covered a size rarely seen in a video gamewith thousands of fighters, artillery strikes, siege towers, raid destruction and all kinds of situations arising. The fact that the game engine will not succumb to so much pressure is a thousand in itself.

Image of 'Crimson Desert'

Image of ‘Crimson Desert’

When we talk to our bosses, things change. Kliff is much more fragile in these situations and it’s easy to die for a few dead, so the game forces us to use food (instead of healing potions) to get to the point. There is no type of limit in this aspect, because all duels are involved in battles of danger, where it is impossible to avoid damage and the key is to deliver it faster and more effectively than the enemy. They are multi-stage fights that can be recorded initially Elden Ringbut what they reveal as another burdos of artifice, so much controllable balance and more concerned with preserving the epic of the moment than purifying their artists.

A circumstance that can be applied to game in its joint. When I arrived at the end of March, the artists were very expensive and caused a constant lethargy of frustration, but from the beginning Pearl Abyss launched Various updates at a breakneck pace, attend to community issues and feedback de la prensa.

The truth is, I don’t remember anything. The effect of the parks became transformative, removing most of the most prominent phrases and raising the experience to a very decent level of quality. The size of the game is so colossal that it still needs a lot to cover, but I have no doubt that Pearl Abyss will support the title over the years, making it a reference for open world games.

The studio complained a lot about faceted storytelling, and its CEO praised it my mistakebut I think the question has a larger scope than one might think. El world building yes it is fascinating and note that they reverse a lot of work to compose the countless faces on the line. The dialogues are also reasonably well written and the main characters (Kliff’s company in Greymanes) stand out with their incomparable personalities.

Image of 'Crimson Desert'

Image of ‘Crimson Desert’

The problem is rooted in him mission outline (search design) my moronespecially at the beginning, where things happened in an arbitrary way. There is a clear disconnect, a lack of cohesion that makes it feel very odd and that the game takes hours to play. The films show spectacular fight choreography worthy of Hong Kong marching movies, but there is an unnatural pause between lines in all the dialogue that breaks the illusion and reveals a terrible mess between the dolls.

Other aspects like them puzzlesthey have an obvious lack of experience. Plain and simple, it is poorly designed. They do not provide accurate information or convey the elegance of similar titles. Playing with idle machines is a real hassle.

At the time, you couldn’t understand why one couldn’t activate when the whole look was fine. After half an hour of alternating, so in several places the most extensive cable that connected everything to the input would have to be an obstacle. Not a single piece of information, not a single link. Obstáculo placed in traición para tarar de marañar. Other times it’s pretty clear what you’re supposed to do, but the skin is with one control that doesn’t work millimeter accuracy what the game requires.

Crimson deserton paper it shouldn’t work. It’s a batiburrillo of many things without a clear identityWithout the ability to make an adequate decision at any given moment. It’s an ode to extremes. It holds everything. 50 hours in the hills I was still exploring the mechanics and elements at a normal pace.

The map is contained to be happy, with so many missions, activities, disappointments and secrets that you will spend hundreds of hours lost in the world. Yes, without the embargo I can’t stop thinking about it. However, the shortcomings are evident hechizo is undeniable.

It is necessary to transcend these limitations to create a sense of epic adventure on top of the medium’s great references, Zelda, Red Dead Redemption 2 or Elden Ring. The untangled ambition of the project tends to be very important you are years of development and hundreds of thousandsbut the Korean studio is determined to make the game a success and I have no doubt what they will achieve.

Please take it easy and realize that this is an imperfect title, but It is very worth it.

Crimson desert

Studio: Pearl Abyss

Publisher: Pearl Abyss

creative director: Doo Sungbin

Country: South Korea

Platforms: PC, Mac, PlayStation 5, Xbox Series

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